sdlReleaseGpuSampler function
Frees the given sampler as soon as it is safe to do so.
You must not reference the sampler after calling this function.
\param device a GPU context. \param sampler a sampler to be destroyed.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( SDL_GPUDevice *device, SDL_GPUSampler *sampler)
Implementation
void sdlReleaseGpuSampler(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuSampler> sampler) {
final sdlReleaseGpuSamplerLookupFunction = libSdl3.lookupFunction<
Void Function(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuSampler> sampler),
void Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuSampler> sampler)>('SDL_ReleaseGPUSampler');
return sdlReleaseGpuSamplerLookupFunction(device, sampler);
}