sdlReleaseGpuGraphicsPipeline function

void sdlReleaseGpuGraphicsPipeline(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlGpuGraphicsPipeline> graphicsPipeline
)

Frees the given graphics pipeline as soon as it is safe to do so.

You must not reference the graphics pipeline after calling this function.

\param device a GPU context. \param graphics_pipeline a graphics pipeline to be destroyed.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline)

Implementation

void sdlReleaseGpuGraphicsPipeline(Pointer<SdlGpuDevice> device,
    Pointer<SdlGpuGraphicsPipeline> graphicsPipeline) {
  final sdlReleaseGpuGraphicsPipelineLookupFunction = libSdl3.lookupFunction<
          Void Function(Pointer<SdlGpuDevice> device,
              Pointer<SdlGpuGraphicsPipeline> graphicsPipeline),
          void Function(Pointer<SdlGpuDevice> device,
              Pointer<SdlGpuGraphicsPipeline> graphicsPipeline)>(
      'SDL_ReleaseGPUGraphicsPipeline');
  return sdlReleaseGpuGraphicsPipelineLookupFunction(device, graphicsPipeline);
}