sdlReleaseGpuFence function

void sdlReleaseGpuFence(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlGpuFence> fence
)

Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence.

\param device a GPU context. \param fence a fence.

\since This function is available since SDL 3.1.3.

\sa SDL_SubmitGPUCommandBufferAndAcquireFence

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence( SDL_GPUDevice *device, SDL_GPUFence *fence)

Implementation

void sdlReleaseGpuFence(
    Pointer<SdlGpuDevice> device, Pointer<SdlGpuFence> fence) {
  final sdlReleaseGpuFenceLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuDevice> device, Pointer<SdlGpuFence> fence),
      void Function(Pointer<SdlGpuDevice> device,
          Pointer<SdlGpuFence> fence)>('SDL_ReleaseGPUFence');
  return sdlReleaseGpuFenceLookupFunction(device, fence);
}