sdlReleaseGpuComputePipeline function
void
sdlReleaseGpuComputePipeline(
- Pointer<
SdlGpuDevice> device, - Pointer<
SdlGpuComputePipeline> computePipeline
Frees the given compute pipeline as soon as it is safe to do so.
You must not reference the compute pipeline after calling this function.
\param device a GPU context. \param compute_pipeline a compute pipeline to be destroyed.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( SDL_GPUDevice *device, SDL_GPUComputePipeline *compute_pipeline)
Implementation
void sdlReleaseGpuComputePipeline(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuComputePipeline> computePipeline) {
final sdlReleaseGpuComputePipelineLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuComputePipeline> computePipeline),
void Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuComputePipeline> computePipeline)>(
'SDL_ReleaseGPUComputePipeline');
return sdlReleaseGpuComputePipelineLookupFunction(device, computePipeline);
}