sdlReleaseGpuBuffer function
Frees the given buffer as soon as it is safe to do so.
You must not reference the buffer after calling this function.
\param device a GPU context. \param buffer a buffer to be destroyed.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( SDL_GPUDevice *device, SDL_GPUBuffer *buffer)
Implementation
void sdlReleaseGpuBuffer(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuBuffer> buffer) {
final sdlReleaseGpuBufferLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuDevice> device, Pointer<SdlGpuBuffer> buffer),
void Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuBuffer> buffer)>('SDL_ReleaseGPUBuffer');
return sdlReleaseGpuBufferLookupFunction(device, buffer);
}