sdlQueryGpuFence function
Checks the status of a fence.
\param device a GPU context. \param fence a fence. \returns true if the fence is signaled, false if it is not.
\since This function is available since SDL 3.1.3.
\sa SDL_SubmitGPUCommandBufferAndAcquireFence
extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( SDL_GPUDevice *device, SDL_GPUFence *fence)
Implementation
bool sdlQueryGpuFence(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuFence> fence) {
final sdlQueryGpuFenceLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGpuDevice> device, Pointer<SdlGpuFence> fence),
int Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuFence> fence)>('SDL_QueryGPUFence');
return sdlQueryGpuFenceLookupFunction(device, fence) == 1;
}