sdlMapGpuTransferBuffer function
Pointer<NativeType>
sdlMapGpuTransferBuffer(
- Pointer<
SdlGpuDevice> device, - Pointer<
SdlGpuTransferBuffer> transferBuffer, - bool cycle
Maps a transfer buffer into application address space.
You must unmap the transfer buffer before encoding upload commands.
\param device a GPU context. \param transfer_buffer a transfer buffer. \param cycle if true, cycles the transfer buffer if it is already bound. \returns the address of the mapped transfer buffer memory, or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void *SDLCALL SDL_MapGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer, bool cycle)
Implementation
Pointer<NativeType> sdlMapGpuTransferBuffer(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTransferBuffer> transferBuffer, bool cycle) {
final sdlMapGpuTransferBufferLookupFunction = libSdl3.lookupFunction<
Pointer<NativeType> Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTransferBuffer> transferBuffer, Uint8 cycle),
Pointer<NativeType> Function(
Pointer<SdlGpuDevice> device,
Pointer<SdlGpuTransferBuffer> transferBuffer,
int cycle)>('SDL_MapGPUTransferBuffer');
return sdlMapGpuTransferBufferLookupFunction(
device, transferBuffer, cycle ? 1 : 0);
}