sdlGpuTextureSupportsFormat function

bool sdlGpuTextureSupportsFormat(
  1. Pointer<SdlGpuDevice> device,
  2. int format,
  3. int type,
  4. int usage,
)

Determines whether a texture format is supported for a given type and usage.

\param device a GPU context. \param format the texture format to check. \param type the type of texture (2D, 3D, Cube). \param usage a bitmask of all usage scenarios to check. \returns whether the texture format is supported for this type and usage.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( SDL_GPUDevice *device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage)

Implementation

bool sdlGpuTextureSupportsFormat(
    Pointer<SdlGpuDevice> device, int format, int type, int usage) {
  final sdlGpuTextureSupportsFormatLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlGpuDevice> device, Int32 format, Int32 type, Uint32 usage),
      int Function(Pointer<SdlGpuDevice> device, int format, int type,
          int usage)>('SDL_GPUTextureSupportsFormat');
  return sdlGpuTextureSupportsFormatLookupFunction(
          device, format, type, usage) ==
      1;
}