sdlGenerateMipmapsForGpuTexture function
void
sdlGenerateMipmapsForGpuTexture(
- Pointer<
SdlGpuCommandBuffer> commandBuffer, - Pointer<
SdlGpuTexture> texture
Generates mipmaps for the given texture.
This function must not be called inside of any pass.
\param command_buffer a command_buffer. \param texture a texture with more than 1 mip level.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( SDL_GPUCommandBuffer *command_buffer, SDL_GPUTexture *texture)
Implementation
void sdlGenerateMipmapsForGpuTexture(Pointer<SdlGpuCommandBuffer> commandBuffer,
Pointer<SdlGpuTexture> texture) {
final sdlGenerateMipmapsForGpuTextureLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuCommandBuffer> commandBuffer,
Pointer<SdlGpuTexture> texture),
void Function(Pointer<SdlGpuCommandBuffer> commandBuffer,
Pointer<SdlGpuTexture> texture)>('SDL_GenerateMipmapsForGPUTexture');
return sdlGenerateMipmapsForGpuTextureLookupFunction(commandBuffer, texture);
}