sdlGdkResumeGpu function
Call this to resume GPU operation on Xbox when you receive the SDL_EVENT_WILL_ENTER_FOREGROUND event.
When resuming, this function MUST be called before calling any other SDL_GPU functions.
\param device a GPU context.
\since This function is available since SDL 3.1.3.
\sa SDL_AddEventWatch
extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device)
Implementation
void sdlGdkResumeGpu(Pointer<SdlGpuDevice> device) {
final sdlGdkResumeGpuLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuDevice> device),
void Function(Pointer<SdlGpuDevice> device)>('SDL_GDKResumeGPU');
return sdlGdkResumeGpuLookupFunction(device);
}