sdlEndGpuRenderPass function
Ends the given render pass.
All bound graphics state on the render pass command buffer is unset. The render pass handle is now invalid.
\param render_pass a render pass handle.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( SDL_GPURenderPass *render_pass)
Implementation
void sdlEndGpuRenderPass(Pointer<SdlGpuRenderPass> renderPass) {
final sdlEndGpuRenderPassLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuRenderPass> renderPass),
void Function(
Pointer<SdlGpuRenderPass> renderPass)>('SDL_EndGPURenderPass');
return sdlEndGpuRenderPassLookupFunction(renderPass);
}