sdlEndGpuComputePass function
Ends the current compute pass.
All bound compute state on the command buffer is unset. The compute pass handle is now invalid.
\param compute_pass a compute pass handle.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass( SDL_GPUComputePass *compute_pass)
Implementation
void sdlEndGpuComputePass(Pointer<SdlGpuComputePass> computePass) {
final sdlEndGpuComputePassLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuComputePass> computePass),
void Function(
Pointer<SdlGpuComputePass> computePass)>('SDL_EndGPUComputePass');
return sdlEndGpuComputePassLookupFunction(computePass);
}