sdlDestroyGpuDevice function
Destroys a GPU context previously returned by SDL_CreateGPUDevice.
\param device a GPU Context to destroy.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateGPUDevice
extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device)
Implementation
void sdlDestroyGpuDevice(Pointer<SdlGpuDevice> device) {
final sdlDestroyGpuDeviceLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuDevice> device),
void Function(Pointer<SdlGpuDevice> device)>('SDL_DestroyGPUDevice');
return sdlDestroyGpuDeviceLookupFunction(device);
}