sdlCreateGpuSampler function
Pointer<SdlGpuSampler>
sdlCreateGpuSampler(
- Pointer<
SdlGpuDevice> device, - Pointer<
SdlGpuSamplerCreateInfo> createinfo
Creates a sampler object to be used when binding textures in a graphics workflow.
\param device a GPU Context. \param createinfo a struct describing the state of the sampler to create. \returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_BindGPUVertexSamplers \sa SDL_BindGPUFragmentSamplers \sa SDL_ReleaseGPUSampler
extern SDL_DECLSPEC SDL_GPUSampler *SDLCALL SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo)
Implementation
Pointer<SdlGpuSampler> sdlCreateGpuSampler(
Pointer<SdlGpuDevice> device, Pointer<SdlGpuSamplerCreateInfo> createinfo) {
final sdlCreateGpuSamplerLookupFunction = libSdl3.lookupFunction<
Pointer<SdlGpuSampler> Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuSamplerCreateInfo> createinfo),
Pointer<SdlGpuSampler> Function(Pointer<SdlGpuDevice> device,
Pointer<SdlGpuSamplerCreateInfo> createinfo)>('SDL_CreateGPUSampler');
return sdlCreateGpuSamplerLookupFunction(device, createinfo);
}