sdlBindGpuIndexBuffer function

void sdlBindGpuIndexBuffer(
  1. Pointer<SdlGpuRenderPass> renderPass,
  2. Pointer<SdlGpuBufferBinding> binding,
  3. int indexElementSize
)

Binds an index buffer on a command buffer for use with subsequent draw calls.

\param render_pass a render pass handle. \param binding a pointer to a struct containing an index buffer and offset. \param index_element_size whether the index values in the buffer are 16- or 32-bit.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size)

Implementation

void sdlBindGpuIndexBuffer(Pointer<SdlGpuRenderPass> renderPass,
    Pointer<SdlGpuBufferBinding> binding, int indexElementSize) {
  final sdlBindGpuIndexBufferLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuRenderPass> renderPass,
          Pointer<SdlGpuBufferBinding> binding, Int32 indexElementSize),
      void Function(
          Pointer<SdlGpuRenderPass> renderPass,
          Pointer<SdlGpuBufferBinding> binding,
          int indexElementSize)>('SDL_BindGPUIndexBuffer');
  return sdlBindGpuIndexBufferLookupFunction(
      renderPass, binding, indexElementSize);
}