sdlBeginGpuCopyPass function
Begins a copy pass on a command buffer.
All operations related to copying to or from buffers or textures take place inside a copy pass. You must not begin another copy pass, or a render pass or compute pass before ending the copy pass.
\param command_buffer a command buffer. \returns a copy pass handle.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC SDL_GPUCopyPass *SDLCALL SDL_BeginGPUCopyPass( SDL_GPUCommandBuffer *command_buffer)
Implementation
Pointer<SdlGpuCopyPass> sdlBeginGpuCopyPass(
Pointer<SdlGpuCommandBuffer> commandBuffer) {
final sdlBeginGpuCopyPassLookupFunction = libSdl3.lookupFunction<
Pointer<SdlGpuCopyPass> Function(
Pointer<SdlGpuCommandBuffer> commandBuffer),
Pointer<SdlGpuCopyPass> Function(
Pointer<SdlGpuCommandBuffer> commandBuffer)>('SDL_BeginGPUCopyPass');
return sdlBeginGpuCopyPassLookupFunction(commandBuffer);
}