sdlGetAudioStreamFormat function

bool sdlGetAudioStreamFormat(
  1. Pointer<SdlAudioStream> stream,
  2. Pointer<SdlAudioSpec> srcSpec,
  3. Pointer<SdlAudioSpec> dstSpec
)

Query the current format of an audio stream.

\param stream the SDL_AudioStream to query. \param src_spec where to store the input audio format; ignored if NULL. \param dst_spec where to store the output audio format; ignored if NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety It is safe to call this function from any thread, as it holds a stream-specific mutex while running.

\since This function is available since SDL 3.1.3.

\sa SDL_SetAudioStreamFormat

extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec)

Implementation

bool sdlGetAudioStreamFormat(Pointer<SdlAudioStream> stream,
    Pointer<SdlAudioSpec> srcSpec, Pointer<SdlAudioSpec> dstSpec) {
  final sdlGetAudioStreamFormatLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlAudioStream> stream,
          Pointer<SdlAudioSpec> srcSpec, Pointer<SdlAudioSpec> dstSpec),
      int Function(
          Pointer<SdlAudioStream> stream,
          Pointer<SdlAudioSpec> srcSpec,
          Pointer<SdlAudioSpec> dstSpec)>('SDL_GetAudioStreamFormat');
  return sdlGetAudioStreamFormatLookupFunction(stream, srcSpec, dstSpec) == 1;
}