sdlGetAudioDeviceName function
Get the human-readable name of a specific audio device.
\param devid the instance ID of the device to query. \returns the name of the audio device, or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetAudioPlaybackDevices \sa SDL_GetAudioRecordingDevices
extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid)
Implementation
String? sdlGetAudioDeviceName(int devid) {
final sdlGetAudioDeviceNameLookupFunction = libSdl3.lookupFunction<
Pointer<Utf8> Function(Uint32 devid),
Pointer<Utf8> Function(int devid)>('SDL_GetAudioDeviceName');
final result = sdlGetAudioDeviceNameLookupFunction(devid);
if (result == nullptr) {
return null;
}
return result.toDartString();
}