sdlCreateAudioStream function
Pointer<SdlAudioStream>
sdlCreateAudioStream(
- Pointer<
SdlAudioSpec> srcSpec, - Pointer<
SdlAudioSpec> dstSpec
Create a new audio stream.
\param src_spec the format details of the input audio. \param dst_spec the format details of the output audio. \returns a new audio stream on success or NULL on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.1.3.
\sa SDL_PutAudioStreamData \sa SDL_GetAudioStreamData \sa SDL_GetAudioStreamAvailable \sa SDL_FlushAudioStream \sa SDL_ClearAudioStream \sa SDL_SetAudioStreamFormat \sa SDL_DestroyAudioStream
extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec)
Implementation
Pointer<SdlAudioStream> sdlCreateAudioStream(
Pointer<SdlAudioSpec> srcSpec, Pointer<SdlAudioSpec> dstSpec) {
final sdlCreateAudioStreamLookupFunction = libSdl3.lookupFunction<
Pointer<SdlAudioStream> Function(
Pointer<SdlAudioSpec> srcSpec, Pointer<SdlAudioSpec> dstSpec),
Pointer<SdlAudioStream> Function(Pointer<SdlAudioSpec> srcSpec,
Pointer<SdlAudioSpec> dstSpec)>('SDL_CreateAudioStream');
return sdlCreateAudioStreamLookupFunction(srcSpec, dstSpec);
}