renderGlyphShaded method

Pointer<SdlSurface> renderGlyphShaded(
  1. int ch,
  2. SdlColor fg,
  3. SdlColor bg
)

Render a single UNICODE codepoint at high quality to a new 8-bit surface.

This function will allocate a new 8-bit, palettized surface. The surface's 0 pixel will be the specified background color, while other pixels have varying degrees of the foreground color. This function returns the new surface, or NULL if there was an error.

The glyph is rendered without any padding or centering in the X direction, and aligned normally in the Y direction.

You can render at other quality levels with TTF_RenderGlyph_Solid, TTF_RenderGlyph_Blended, and TTF_RenderGlyph_LCD.

\param font the font to render with. \param ch the codepoint to render. \param fg the foreground color for the text. \param bg the background color for the text. \returns a new 8-bit, palettized surface, or NULL if there was an error.

\threadsafety This function should be called on the thread that created the font.

\since This function is available since SDL_ttf 3.0.0.

\sa TTF_RenderGlyph_Blended \sa TTF_RenderGlyph_LCD \sa TTF_RenderGlyph_Solid

extern SDL_DECLSPEC SDL_Surface * SDLCALL TTF_RenderGlyph_Shaded(TTF_Font *font, Uint32 ch, SDL_Color fg, SDL_Color bg)

Implementation

Pointer<SdlSurface> renderGlyphShaded(int ch, SdlColor fg, SdlColor bg) {
  return ttfRenderGlyphShaded(this, ch, fg, bg);
}