getSizeInPixels method

Point<double> getSizeInPixels()

Get the size of a window's client area, in pixels.

\param window the window from which the drawable size should be queried. \param w a pointer to variable for storing the width in pixels, may be NULL. \param h a pointer to variable for storing the height in pixels, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_CreateWindow \sa SDL_GetWindowSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)

Implementation

math.Point<double> getSizeInPixels() {
  var w = calloc<Int32>();
  var h = calloc<Int32>();
  sdlGetWindowSizeInPixels(this, w, h);
  var result = math.Point<double>(w.value.toDouble(), h.value.toDouble());
  calloc.free(w);
  calloc.free(h);
  return result;
}