getSizeInPixels method
Get the size of a window's client area, in pixels.
\param window the window from which the drawable size should be queried. \param w a pointer to variable for storing the width in pixels, may be NULL. \param h a pointer to variable for storing the height in pixels, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateWindow \sa SDL_GetWindowSize
extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
Implementation
math.Point<double> getSizeInPixels() {
var w = calloc<Int32>();
var h = calloc<Int32>();
sdlGetWindowSizeInPixels(this, w, h);
var result = math.Point<double>(w.value.toDouble(), h.value.toDouble());
calloc.free(w);
calloc.free(h);
return result;
}