getPosition method

Point<double> getPosition()

Get the position of a window.

This is the current position of the window as last reported by the windowing system.

If you do not need the value for one of the positions a NULL may be passed in the x or y parameter.

\param window the window to query. \param x a pointer filled in with the x position of the window, may be NULL. \param y a pointer filled in with the y position of the window, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetWindowPosition

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)

Implementation

math.Point<double> getPosition() {
  var x = calloc<Int32>();
  var y = calloc<Int32>();
  sdlGetWindowPosition(this, x, y);
  var result = math.Point<double>(x.value.toDouble(), y.value.toDouble());
  calloc.free(x);
  calloc.free(y);
  return result;
}