updateYuv method
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
\param texture the texture to update. \param rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture. \param Yplane the raw pixel data for the Y plane. \param Ypitch the number of bytes between rows of pixel data for the Y plane. \param Uplane the raw pixel data for the U plane. \param Upitch the number of bytes between rows of pixel data for the U plane. \param Vplane the raw pixel data for the V plane. \param Vpitch the number of bytes between rows of pixel data for the V plane. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_UpdateNVTexture \sa SDL_UpdateTexture
extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)
Implementation
bool updateYuv(Pointer<SdlRect> rect, Pointer<Uint8> yplane, int ypitch,
Pointer<Uint8> uplane, int upitch, Pointer<Uint8> vplane, int vpitch) {
return sdlUpdateYuvTexture(
this, rect, yplane, ypitch, uplane, upitch, vplane, vpitch);
}