updateYuv method

bool updateYuv(
  1. Pointer<SdlRect> rect,
  2. Pointer<Uint8> yplane,
  3. int ypitch,
  4. Pointer<Uint8> uplane,
  5. int upitch,
  6. Pointer<Uint8> vplane,
  7. int vpitch,
)

Update a rectangle within a planar YV12 or IYUV texture with new pixel data.

You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.

\param texture the texture to update. \param rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture. \param Yplane the raw pixel data for the Y plane. \param Ypitch the number of bytes between rows of pixel data for the Y plane. \param Uplane the raw pixel data for the U plane. \param Upitch the number of bytes between rows of pixel data for the U plane. \param Vplane the raw pixel data for the V plane. \param Vpitch the number of bytes between rows of pixel data for the V plane. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_UpdateNVTexture \sa SDL_UpdateTexture

extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch)

Implementation

bool updateYuv(Pointer<SdlRect> rect, Pointer<Uint8> yplane, int ypitch,
    Pointer<Uint8> uplane, int upitch, Pointer<Uint8> vplane, int vpitch) {
  return sdlUpdateYuvTexture(
      this, rect, yplane, ypitch, uplane, upitch, vplane, vpitch);
}