unlock method

void unlock()

Unlock a texture, uploading the changes to video memory, if needed.

Warning: Please note that SDL_LockTexture() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.

Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.

\param texture a texture locked by SDL_LockTexture().

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_LockTexture

extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture)

Implementation

void unlock() {
  sdlUnlockTexture(this);
}