setBlendMode method
Set the blend mode for a texture, used by SDL_RenderTexture().
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
\param texture the texture to update. \param blendMode the SDL_BlendMode to use for texture blending. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextureBlendMode
extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Implementation
bool setBlendMode(int blendMode) {
return sdlSetTextureBlendMode(this, blendMode);
}