setBlendMode method

bool setBlendMode(
  1. int blendMode
)

Set the blend mode for a texture, used by SDL_RenderTexture().

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

\param texture the texture to update. \param blendMode the SDL_BlendMode to use for texture blending. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetTextureBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)

Implementation

bool setBlendMode(int blendMode) {
  return sdlSetTextureBlendMode(this, blendMode);
}