getBlendMode method

int? getBlendMode()

Get the blend mode used for texture copy operations.

\param texture the texture to query. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetTextureBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)

Implementation

int? getBlendMode() {
  int? result;
  var blendModePointer = calloc<Uint32>();
  if (sdlGetTextureBlendMode(this, blendModePointer) == true) {
    result = blendModePointer.value;
  }
  calloc.free(blendModePointer);
  return result;
}