getAlphaMod method
Get the additional alpha value multiplied into render copy operations.
\param texture the texture to query. \param alpha a pointer filled in with the current alpha value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextureAlphaModFloat \sa SDL_GetTextureColorMod \sa SDL_SetTextureAlphaMod
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha)
Implementation
int? getAlphaMod() {
int? result;
var alphaPointer = calloc<Uint8>();
if (sdlGetTextureAlphaMod(this, alphaPointer) == true) {
result = alphaPointer.value;
}
calloc.free(alphaPointer);
return result;
}