setClipRect method
Set the clip rectangle for rendering on the specified target.
\param renderer the rendering context. \param rect an SDL_Rect structure representing the clip area, relative to the viewport, or NULL to disable clipping. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetRenderClipRect \sa SDL_RenderClipEnabled
extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
Implementation
bool setClipRect([math.Rectangle<double>? rect]) {
Pointer<SdlRect> rectPointer = nullptr;
if (rect != null) {
rectPointer = rect.callocInt();
}
var result = sdlSetRenderClipRect(this, rectPointer);
calloc.free(rectPointer);
return result;
}