rect method

bool rect(
  1. Rectangle<double>? rect
)

Draw a rectangle on the current rendering target at subpixel precision.

\param renderer the renderer which should draw a rectangle. \param rect a pointer to the destination rectangle, or NULL to outline the entire rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_RenderRects

extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect)

Implementation

bool rect(math.Rectangle<double>? rect) {
  Pointer<SdlFRect> rectPointer = nullptr;
  if (rect != null) {
    rectPointer = rect.calloc();
  }
  var result = sdlRenderRect(this, rectPointer);
  calloc.free(rectPointer);
  return result;
}