point method

bool point(
  1. Point<double> point
)

Draw a point on the current rendering target at subpixel precision.

\param renderer the renderer which should draw a point. \param x the x coordinate of the point. \param y the y coordinate of the point. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_RenderPoints

extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y)

Implementation

bool point(math.Point<double> point) {
  return sdlRenderPoint(this, point.x, point.y);
}