line method
Draw a line on the current rendering target at subpixel precision.
\param renderer the renderer which should draw a line. \param x1 the x coordinate of the start point. \param y1 the y coordinate of the start point. \param x2 the x coordinate of the end point. \param y2 the y coordinate of the end point. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_RenderLines
extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
Implementation
bool line(math.Point<double> p1, math.Point<double> p2) {
return sdlRenderLine(this, p1.x, p1.y, p2.x, p2.y);
}