fillRect method

bool fillRect([
  1. Rectangle<double>? rect
])

Fill a rectangle on the current rendering target with the drawing color at subpixel precision.

\param renderer the renderer which should fill a rectangle. \param rect a pointer to the destination rectangle, or NULL for the entire rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_RenderFillRects

extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect)

Implementation

bool fillRect([math.Rectangle<double>? rect]) {
  Pointer<SdlFRect> rectPointer = nullptr;
  if (rect != null) {
    rectPointer = rect.calloc();
  }
  var result = sdlRenderFillRect(this, rectPointer);
  calloc.free(rectPointer);
  return result;
}