setPlayerIndex method

bool setPlayerIndex(
  1. int playerIndex
)

Set the player index of an opened gamepad.

\param gamepad the gamepad object to adjust. \param player_index player index to assign to this gamepad, or -1 to clear the player index and turn off player LEDs. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_GetGamepadPlayerIndex

extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index)

Implementation

bool setPlayerIndex(int playerIndex) {
  return sdlSetGamepadPlayerIndex(this, playerIndex);
}