rumbleTriggers method

bool rumbleTriggers(
  1. int leftRumble,
  2. int rightRumble,
  3. int durationMs
)

Start a rumble effect in the gamepad's triggers.

Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.

Note that this is rumbling of the triggers and not the gamepad as a whole. This is currently only supported on Xbox One gamepads. If you want the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead.

This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.

\param gamepad the gamepad to vibrate. \param left_rumble the intensity of the left trigger rumble motor, from 0 to 0xFFFF. \param right_rumble the intensity of the right trigger rumble motor, from 0 to 0xFFFF. \param duration_ms the duration of the rumble effect, in milliseconds. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_RumbleGamepad

extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)

Implementation

bool rumbleTriggers(int leftRumble, int rightRumble, int durationMs) {
  return sdlRumbleGamepadTriggers(this, leftRumble, rightRumble, durationMs);
}