hasAxis method

bool hasAxis(
  1. int axis
)

Query whether a gamepad has a given axis.

This merely reports whether the gamepad's mapping defined this axis, as that is all the information SDL has about the physical device.

\param gamepad a gamepad. \param axis an axis enum value (an SDL_GamepadAxis value). \returns true if the gamepad has this axis, false otherwise.

\since This function is available since SDL 3.1.3.

\sa SDL_GamepadHasButton \sa SDL_GetGamepadAxis

extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis)

Implementation

bool hasAxis(int axis) {
  return sdlGamepadHasAxis(this, axis);
}