getSensorData method
Get the current state of a gamepad sensor.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
\param gamepad the gamepad to query. \param type the type of sensor to query. \param data a pointer filled with the current sensor state. \param num_values the number of values to write to data. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)
Implementation
bool getSensorData(int type, Pointer<Float> data, int numValues) {
return sdlGetGamepadSensorData(this, type, data, numValues);
}