getConnectionState method

int getConnectionState()

Get the connection state of a gamepad.

\param gamepad the gamepad object to query. \returns the connection state on success or SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad)

Implementation

int getConnectionState() {
  return sdlGetGamepadConnectionState(this);
}