getBindings method
Get the SDL joystick layer bindings for a gamepad.
\param gamepad a gamepad. \param count a pointer filled in with the number of bindings returned. \returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count)
Implementation
Pointer<Pointer<SdlGamepadBinding>> getBindings(Pointer<Int32> count) {
return sdlGetGamepadBindings(this, count);
}