connected method

bool connected()

Check if a gamepad has been opened and is currently connected.

\param gamepad a gamepad identifier previously returned by SDL_OpenGamepad(). \returns true if the gamepad has been opened and is currently connected, or false if not.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad)

Implementation

bool connected() {
  return sdlGamepadConnected(this);
}