setMapping static method

bool setMapping(
  1. int instanceId,
  2. String? mapping
)

Set the current mapping of a joystick or gamepad.

Details about mappings are discussed with SDL_AddGamepadMapping().

\param instance_id the joystick instance ID. \param mapping the mapping to use for this device, or NULL to clear the mapping. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

\sa SDL_AddGamepadMapping \sa SDL_GetGamepadMapping

extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping)

Implementation

static bool setMapping(int instanceId, String? mapping) {
  return sdlSetGamepadMapping(instanceId, mapping);
}