getStringForAxis static method
Convert from an SDL_GamepadAxis enum to a string.
\param axis an enum value for a given SDL_GamepadAxis. \returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
\since This function is available since SDL 3.1.3.
\sa SDL_GetGamepadAxisFromString
extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis)
Implementation
static String? getStringForAxis(int axis) {
return sdlGetGamepadStringForAxis(axis);
}