getPathForId static method
Get the implementation dependent path of a gamepad.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the path of the selected gamepad. If no path can be found, this function returns NULL; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_GetGamepadPath \sa SDL_GetGamepads
extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id)
Implementation
static String? getPathForId(int instanceId) {
return sdlGetGamepadPathForId(instanceId);
}