sdlxGetWindowSizeInPixels function video

({int h, int w})? sdlxGetWindowSizeInPixels(
  1. Pointer<SdlWindow> window
)

Get the size of a window's client area, in pixels.

\param window the window from which the drawable size should be queried. \param w a pointer to variable for storing the width in pixels, may be NULL. \param h a pointer to variable for storing the height in pixels, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_CreateWindow \sa SDL_GetWindowSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)

See also:

Implementation

({int w, int h})? sdlxGetWindowSizeInPixels(Pointer<SdlWindow> window) =>
    ffi.using((arena) {
      final wPointer = arena<Int32>();
      final hPointer = arena<Int32>();

      final result = sdlGetWindowSizeInPixels(window, wPointer, hPointer);

      if (!result) {
        return null;
      }

      return (w: wPointer.value, h: hPointer.value);
    });