sdlxGetSurfaceColorKey function surface
Get the color key (transparent pixel) for a surface.
The color key is a pixel of the format used by the surface, as generated by SDL_MapRGB().
If the surface doesn't have color key enabled this function returns false.
\param surface the SDL_Surface structure to query. \param key a pointer filled in with the transparent pixel. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety It is safe to call this function from any thread.
\since This function is available since SDL 3.2.0.
\sa SDL_SetSurfaceColorKey \sa SDL_SurfaceHasColorKey
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key)
See also:
Implementation
int? sdlxGetSurfaceColorKey(Pointer<SdlSurface> surface) => ffi.using((arena) {
final keyPointer = arena<Uint32>();
if (!sdlGetSurfaceColorKey(surface, keyPointer)) {
return null;
}
return keyPointer.value;
});