sdlxRenderRect function render

bool sdlxRenderRect(
  1. Pointer<SdlRenderer> renderer,
  2. SdlxFRect? rect
)

Draw a rectangle on the current rendering target at subpixel precision.

\param renderer the renderer which should draw a rectangle. \param rect a pointer to the destination rectangle, or NULL to outline the entire rendering target. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_RenderRects

extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect)

See also:

Implementation

bool sdlxRenderRect(Pointer<SdlRenderer> renderer, SdlxFRect? rect) =>
    ffi.using(
      (arena) => sdlRenderRect(renderer, rect?.toNative(arena) ?? nullptr),
    );