sdlxGetTextureSize function render
Get the size of a texture, as floating point values.
\param texture the texture to query. \param w a pointer filled in with the width of the texture in pixels. This argument can be NULL if you don't need this information. \param h a pointer filled in with the height of the texture in pixels. This argument can be NULL if you don't need this information. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h)
See also:
Implementation
({double h, double w})? sdlxGetTextureSize(Pointer<SdlTexture> texture) =>
ffi.using((arena) {
final wPointer = arena<Float>();
final hPointer = arena<Float>();
final result = sdlGetTextureSize(texture, wPointer, hPointer);
if (!result) {
return null;
}
return (w: wPointer.value, h: hPointer.value);
});