sdlxGetTextureColorModFloat function render
Get the additional color value multiplied into render copy operations.
\param texture the texture to query. \param r a pointer filled in with the current red color value. \param g a pointer filled in with the current green color value. \param b a pointer filled in with the current blue color value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.2.0.
\sa SDL_GetTextureAlphaModFloat \sa SDL_GetTextureColorMod \sa SDL_SetTextureColorModFloat
extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b)
See also:
Implementation
({double b, double g, double r})? sdlxGetTextureColorModFloat(
Pointer<SdlTexture> texture,
) => ffi.using((arena) {
final rPointer = arena<Float>();
final gPointer = arena<Float>();
final bPointer = arena<Float>();
final result = sdlGetTextureColorModFloat(
texture,
rPointer,
gPointer,
bPointer,
);
if (!result) {
return null;
}
return (r: rPointer.value, g: gPointer.value, b: bPointer.value);
});