sdlxGetTextureColorMod function render

({int b, int g, int r})? sdlxGetTextureColorMod(
  1. Pointer<SdlTexture> texture
)

Get the additional color value multiplied into render copy operations.

\param texture the texture to query. \param r a pointer filled in with the current red color value. \param g a pointer filled in with the current green color value. \param b a pointer filled in with the current blue color value. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_GetTextureAlphaMod \sa SDL_GetTextureColorModFloat \sa SDL_SetTextureColorMod

extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b)

See also:

Implementation

({int b, int g, int r})? sdlxGetTextureColorMod(Pointer<SdlTexture> texture) =>
    ffi.using((arena) {
      final rPointer = arena<Uint8>();
      final gPointer = arena<Uint8>();
      final bPointer = arena<Uint8>();

      final result = sdlGetTextureColorMod(
        texture,
        rPointer,
        gPointer,
        bPointer,
      );

      if (!result) {
        return null;
      }

      return (r: rPointer.value, g: gPointer.value, b: bPointer.value);
    });