sdlxGetTextureBlendMode function render

int? sdlxGetTextureBlendMode(
  1. Pointer<SdlTexture> texture
)

Get the blend mode used for texture copy operations.

\param texture the texture to query. \param blendMode a pointer filled in with the current SDL_BlendMode. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.2.0.

\sa SDL_SetTextureBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)

See also:

Implementation

int? sdlxGetTextureBlendMode(Pointer<SdlTexture> texture) => ffi.using((arena) {
  final blendModePointer = arena<Uint32>();

  final bl = sdlGetTextureBlendMode(texture, blendModePointer);

  if (!bl) {
    return null;
  }

  return blendModePointer.value;
});