sdlSetSoftwareRendererWindow function render

bool sdlSetSoftwareRendererWindow(
  1. Pointer<SdlRenderer> renderer,
  2. Pointer<SdlWindow> window
)

Associate a software renderer with a window.

\param renderer the rendering context. \param window the window where rendering is displayed. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should be called on the thread that created the renderer.

\since This function is available since SDL 3.6.0.

\sa SDL_CreateSoftwareRenderer

extern SDL_DECLSPEC bool SDLCALL SDL_SetSoftwareRendererWindow(SDL_Renderer *renderer, SDL_Window *window)

See also:

Implementation

bool sdlSetSoftwareRendererWindow(
  Pointer<SdlRenderer> renderer,
  Pointer<SdlWindow> window,
) {
  final sdlSetSoftwareRendererWindowLookupFunction = _libSdl
      .lookupFunction<
        Bool Function(Pointer<SdlRenderer> renderer, Pointer<SdlWindow> window),
        bool Function(Pointer<SdlRenderer> renderer, Pointer<SdlWindow> window)
      >('SDL_SetSoftwareRendererWindow');
  return sdlSetSoftwareRendererWindowLookupFunction(renderer, window);
}